According to the board & card game paying’s statistics of the third-party research agency, the transaction scale of the game market increased steadily in the fourth quarter of last year. Compared with the depression of the economic environment, normal people seem to be more willing to spend a little money in the virtual competitive entertainment. And with enough users’ support, many entrepreneurs are also optimistic about the board & card game market.
Foxuc has engaged in board and card game development for 13 years, we have seen all kinds of game entrepreneurs and investors. Some of them have been immersed in the operation of chess and card gaming for many years, but most of operators are beginners with a half-baked knowledge of this industry.
For entrepreneurs, just stepping into the board and card game industry, most of people will ask a question: “I need you to develop a board or card game, is it true that the more players recharge, the more I will earn?” Think top-up is profit, this is a view from players. So, what is the profit point in the heart of board game operator? It’s game consumption.
The board & card game industry, whether it is the traditional gold coin mode, or the room card mode, the two things are the same type feature. Gold mode relies on various functions to consume the players’ recharging coins, but the room card mode is more simple and rough, just to consume room card to start the game.
An economy is formed by what players do in the game (like recharge). From the view of operators, only when the economy is functioning completely can it attract more players. So essentially, if you recharge the game account and don’t do anything, it doesn’t count into the whole profit, because you should play some games with the virtual currency in user’s account at any time. Only those coins and room cards which be consumed in-game are the real profit points for operators.
For new entrepreneurs, Foxuc suggest that they should have a good job of operation preparation after building their own mobile board & card game platform, and must not ignore the underlying profit base on product.