Foxuc has focused on the development of board games at home and abroad for many years, and has successfully launched a large number of popular board games. According to your needs, we can quickly develop different types of mature board game products to help you occupy the board game market. If you have relevant intentions, Please contact us. We are looking forward to cooperating with you.
According to the news learned by Foxuc, Itaú Bank first launched its mobile payment application, ITI, last Monday (13th), in which users can transfer money to anyone for free through QR codes or address books. The recipient receive money instantly, and the user only needs to pay after receiving the bill.
ITI can be used in only two steps: firstly, upload a selfie to complete the registration. The next step is to bind a bank card. For users who do not have a bank card, they can recharge the account in the form of a bank payment slip. This means that users can also freely use ITI without a bank card.
This news is undoubtedly a shot in the arm for overseas operators who are optimistic about the Brazilian board games market. With the large population, strong gambling willing and the large gap between the rich and the poor, Brazil can be considered as one of the few ideal market in the world for board games going overseas currently.
Why are areas with a large gap between rich and poor more suitable for the development of board games? A professional who has been engaged in board games going overseas for many years said: "When the national income gap of one country is large and its social class is relatively fixed, its bottom people will be more willing to participate in such gambling games." This view has also been verified in China, the less developed the economy in the central and western regions, the greater the market share of board games.
Brazil don't owns excellent board games company, in large part because of payment problems. As we learned, the domestic chess and card overseas giant, Boyaa Interactive International Limited, has also been exploring the South American market over the years, but because of payment problems, the product data is not satisfactory.
It is probably that some people feel confused: Google Play and App Store have in-app purchases, can't players directly add a credit card to recharge and consume in the game?
That's true, but what if they don't have a credit card? According to our research, credit card penetration in Brazil is about 20%. Eighty percent of potential users cannot make online purchases, which is undoubtedly unacceptable for board games operators.
An important reason why mobile board games have become popular in China in recent years is also because of the popularity of WeChat and Alipay. The Brazilian version of Alipay, ITI, does not require users to have a bank card, and can also transfer money to anyone for free through QR codes or address books. This online payment method is undoubtedly very in line with Brazil's national conditions, if it is popularized, for Brazilian board games operators, user recharge data will be significantly improved.
Generally, Brazil has a huge online chess and card market, and now is the best time to capture the market. The barriers to entry are online payment issues and product localization issues. The payment problem can now be said to have a solution, and the product localization problem can be solved as long as it is willing to invest. This time it's up to who wants to be the first person to try tomato. Foxuc has been committed to the development of chess and card games for 15 years, and has a large number of successful cases of going overseas.